POV-Ray : Newsgroups : povray.pov4.discussion.general : Possible new features? : Re: Possible new features? Server Time
20 May 2024 06:30:52 EDT (-0400)
  Re: Possible new features?  
From: andrel
Date: 24 Nov 2007 15:19:37
Message: <47488757.9070807@hotmail.com>
Nicolas Alvarez wrote:
> Warp escribió:
>> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>>> +Q0 is still slow for many scenes, and you can't do things like 
>>> rotating the camera around the scene with a good framerate.
>>
>>   How is POV-Ray supposed to generate the preview if the objects are so
>> heavy to trace that even +Q0 is too slow?
>>
> 
> GPU-rendered: Generate mesh once, rotate camera around it at 60fps.
> 
> Raytraced at +Q0: just as slow (maybe many seconds) for each frame.

in graphics you have the concept of mipmaps 
(http://en.wikipedia.org/wiki/Mipmap) where you provide a texture at 
several resolutions and have the renderer decide which one is the 
optimal. I can only assume that POV4 will have the same concept for 
objects, so you can define a tree at maximum resolution and when the 
tree gets too far away it may substitute something simpler, like a 
predefined mesh with texture or even a bitmap with transparency.
If apart from the raytracing camera you can also have a scanline camera 
for that same scene, I think it can be totally intuitive for the scene 
composer. Note: depending on the implementation that may require 
rendertime changes in the scene.


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