Warp escribió:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> +Q0 is still slow for many scenes, and you can't do things like rotating
>> the camera around the scene with a good framerate.
>
> How is POV-Ray supposed to generate the preview if the objects are so
> heavy to trace that even +Q0 is too slow?
>
GPU-rendered: Generate mesh once, rotate camera around it at 60fps.
Raytraced at +Q0: just as slow (maybe many seconds) for each frame.
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