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"Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> schreef in bericht
news:web.4746b46aee83a16ce8ba46670@news.povray.org...
> I used a kind of 'fadeaway' technique for my snow texture for TerraPOV,
> and I
> posted recently and test render here. It is based on the distance wrt
> camera
> (use of spherical pattern): when near it is one texture, when far it tends
> to
> be a plain color (or whatever else). I intend to integrate fadeaway
> texturing
> macros like this in TerraPOV, because terrain pigments become plain colors
> with
> distance. Something like this can be applied to sand (same problem). It
> can also
> be used for other purposes, of course.
>
Another possibility, I guess, would be to use the boxed or the cylindrical
patterns. Maybe cylindrical would be better than spherical in a landscape?
What do you think?
Thomas
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