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Wow, this is nice!
Time ago I used this sand texture:
#declare t_sand=texture {
pigment {
granite
color_map {
[ 0.0 rgbft <0.670588, 0.505882, 0.321569, 0.0, 0.0> ]
[ 1.0 rgbft <0.941176, 0.878431, 0.792157, 0.0, 0.0> ]
}
turbulence 0.75
ramp_wave
scale 0.01
}
//finish { crand 0.1 }
}
But the one you realized is more impressive.
;-)
Paolo
>"William Tracy" <wtr### [at] calpolyedu> ha scritto nel messaggio
news:47465d91$1@news.povray.org...
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> Mark Birch wrote:
> > It's useless in animations, but have you tried the 'crand' option?
>
> It works better than I expected, actually.
>
> (...and sorry for not remembering to convert those other pictures to jpg
> before uploading them.)
>
> - --
> William Tracy
> afi### [at] gmailcom -- wtr### [at] calpolyedu
>
> You know you've been raytracing too long when you can remember back to a
> time when you thought raytracing was a guy named Ray sitting at a desk
> tracing.
> -- Ken Tyler
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