POV-Ray : Newsgroups : povray.binaries.images : Sand : Re: Sand Server Time
5 Nov 2024 04:27:28 EST (-0500)
  Re: Sand  
From: Thomas de Groot
Date: 23 Nov 2007 03:11:14
Message: <47468b22@news.povray.org>
"William Tracy" <wtr### [at] calpolyedu> schreef in bericht 
news:47461080@news.povray.org...
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> I'm starting to come up with some stuff that I want to build sand
> castles in. :-)
>
> I'm starting to wonder if all my "details" are really helping or
> hurting. Here's two renders, one with lots of yummy little patterns, and
> one that's completely flat except for the subsurface scattering.
>

Sand is - at the same time - easy and complicated to do. Imo, your renders 
look well. I suppose that the technique used depends on the type of scene 
one wants to build and the effect one wants to convey. This means that there 
is no definitive solution, or so I experienced myself. Using crand, like 
Mark says, can help, although I do not particularly like it. Perhaps using 
more contrast between the "grain" colors gives even better results. That, of 
course, depends on the type of sand one wants to render.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.