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>> How about this?
>>
>> Thought I'd have a play about at lunch and this is the best I came up
>> with (the black hole is a weird error due to a too low max_gradient).
>>
>
> There are other tiny black holes at the back.
Yeh, they're all max_gradient errors. I was using 1 during testing, but
even upping it to (IIRC) 5 in the final render they were still there.
> Can you easily get a path through the tunnels, for example to move the
> camera through it? :)
Yep, I would just choose one of tunnels and move the camera along the centre
line, should work assuming no huge noise part overlaps the centre of the
tunnel. A better way would be to find the maximum value of the isosurface
at each xy slice and put the camera there.
> How long did the render take?
About 20 mins, but a smaller one with less AA and lower max_gradient should
be way quicker.
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