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Nekar Xenos nous apporta ses lumieres en ce 2007/11/20 09:35:
> "scott" <sco### [at] laptopcom> wrote in message
> news:4742e4d6$1@news.povray.org...
>>> Anyway, here's someone who's successfully done what you're trying to do:
>>> http://www.irtc.org/ftp/pub/stills/1998-02-28/dpatrol.jpg
>>> http://www.irtc.org/ftp/pub/stills/1998-02-28/dpatrol.txt
>> Yeh, I was going to suggest that method too, we had a real digital camera
>> lying around here somewhere with an attachment like that on it,
>> specifically for taking photos to be shown on a 3D display.
>>
> This is very good but if the intent is for animation camera normal is
> faster, so I would like to stick to the camera normal.
>
>
Try this one:
camera {
right x*image_width/image_height
location <0.0, 0.5, -8.0>
look_at z
normal {marble -0.8 translate <.5,.5,-.5> }
angle 60
}
This get rid of the distortions as marble have a triangular shape. Also, it's
repeating, so you no longer need the repeat warp. It act like a pair of
achromatic prisms instead as a pair of shifted lences.
--
Alain
-------------------------------------------------
Fundamentalism: If shit happens to a televangelist, it's okay.
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