POV-Ray : Newsgroups : povray.off-topic : Guess the algorithm : Re: Guess the algorithm Server Time
14 Nov 2024 20:30:07 EST (-0500)
  Re: Guess the algorithm  
From: Alain
Date: 19 Nov 2007 22:16:22
Message: <47425186$1@news.povray.org>
Orchid XP v7 nous apporta ses lumieres en ce 2007/11/19 13:17:
> Alain wrote:
> 
>> Most large chambers are the intersection of several conduits. When 
>> over 5 twisting tubes intersect, you loose the apearance of tubes. On 
>> ocasions, I saw some bits of "floating" objects in those large chambers.
>> Some passages are actualy made of 2 or more almost parallel tubes, and 
>> some of those may be flattened.
> 
> Mmm, seems plausible. You'd have to have some fairly high-order 
> smoothing to blur out the details though. Also, are the tunnels entirely 
> random? Do they all run more or less parallel with perturbed paths? Are 
> the statistics random or carefully tuned?
> 
> Time to experiement, I think... ;-)
There are tunels that seems perpendicular to the one you travel, but most 
intersect at a sharp angle.
Possibility: generate the main tunel.
Randomly generate a cluster of points around it's path, in a radius about twice 
the radius.
For each point, select a random direction and curvature. Possibly add some 
radius variance.

At times, you bet filled whireframe, and the mesh resolution is fairly low at 
"high" quality. If you deselect "Disable hair effect", you get small sticks at 
the triangles angles that seems to corespond to the normals.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you've gained twenty pounds 
sitting at the computer, but can't tell because your beard covers your stomach.
Taps a.k.a. Tapio Vocadlo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.