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Here's a different approach to stereoscopic imaging without having to parse
twice or use the clock setting. I don't know enough about lenses but I think
someone might be able to tweak this to work correctly. I used a repeated
spherical camera normal to get 2 images.
//----------------------------------------------------
#include "colors.inc"
global_settings {
assumed_gamma 1.0
max_trace_level 5
}
// ----------------------------------------
camera {
right x*image_width/image_height
location <0.0, 0.5, -4.0>
look_at z
normal {spherical /*scale <10,10,01>*/ translate <.5,.5,-.5> //
pattern modifier
warp {
repeat x // repeat direction
}
translate -.5*y
scale <.7,.7,10>
//
}
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
// ----------------------------------------
plane { // checkered floor
y, -1
texture
{
pigment {
checker
color rgb 1
color blue 1
scale 0.5
}
finish{
diffuse 0.8
ambient 0.1
}
}
}
sphere { // reflective sphere
0.0, 1
texture {
pigment {
color rgb <0.8,0.8,1.0>
}
finish{
diffuse 0.3
ambient 0.0
specular 0.6
reflection {
0.8
metallic
}
conserve_energy
}
}
}
//-----------------------------------------------------------------
--
-Nekar Xenos-
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Attachments:
Download 'Stereoscopic.bmp' (577 KB)
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