POV-Ray : Newsgroups : povray.general : render depth/normal map with povray? : Re: render depth/normal map with povray? Server Time
31 Jul 2024 04:26:28 EDT (-0400)
  Re: render depth/normal map with povray?  
From: Zeger Knaepen
Date: 16 Nov 2007 10:23:12
Message: <473db5e0$1@news.povray.org>
"sirhenjo" <sir### [at] hotmailcom> wrote in message 
news:web.473d50b6fcd9bf9a1d0a17590@news.povray.org...
> Heheh, should have said "without removing the blocking object".
> It may seem like something silly to do, but I have my reasons for this 
> question.

Could you elaborate?  'cause I still don't understand why you need the 
blocking object if it won't be visible in the render :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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