sirhenjo napsal(a):
> I am wondering if it's possible to render a depth and/or normal map using
> povray, instead of a regular scene render.
>
> The depth map can be generated by measuring the depth from a reference plane
> (bounding box for example) and cast rays to the surface of the objects.
>
> Is this possible?
> I know there are other platforms that can do this, just wondering if POV-Ray can
> be setup to generate such maps.
>
>
depth map:
set a gradient pigment perpendicular to the camera plane and set ambient
1 diffuse 0
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