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> OK, to put it in few words. I need to simulate a laser. An object with
> high ambient and radiosity looks like a good solution, but I *really* want
> to avoid radiosity (hard to keep good quality on an animation, issues with
> tiled rendering, etc). I guess it should be possible with media; but note
> I'm a noob with media, so please explain slowly. The laser doesn't have to
> be realistic at all. It's game graphics; highly-exaggerated will do.
I've always liked bright emission medias for sci-fi lasers.
Looks best on a dark background, IMO.
cylinder {<-2,0,0>,<2,0,0>,0.2
hollow
material {
texture {
pigment {Clear}
}
interior {
media {
emission NeonBlue*7
density {
cylindrical
rotate <0,0,90>
scale <1,0.2,0.2>
}
}
}
}
}
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