POV-Ray : Newsgroups : povray.off-topic : Game Engines : Re: Game Engines Server Time
14 Nov 2024 22:24:18 EST (-0500)
  Re: Game Engines  
From: Darren New
Date: 11 Nov 2007 23:49:50
Message: <4737db6e$1@news.povray.org>
Darren New wrote:
> Of course. Maybe I phrased the question wrong.

Or, to ask it yet another way, are there games which, by their very 
nature, would be difficult to put in the same game engine?

Obviously, tetris and solitaire and minesweeper would be harder to code 
in the id engine than just writing them by themselves, for example.

So how far apart can two games be and still be reasonably in the same 
engine?  Could you put Thief and Halo in the same engine realistically? 
Are there features of games that are incompatible with features of other 
games?

Obviously not, or you couldn't play them on the same machine. But how 
close to the metal do you have to get to merge them? How abstract and 
powerful can your game engine be while still supporting everything 
someone might want to do with a minimum of low-level on-the-metal code?

-- 
   Darren New / San Diego, CA, USA (PST)
     Remember the good old days, when we
     used to complain about cryptography
     being export-restricted?


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