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I've been reading about Unreal Engine (for no particular reason except
I'm in the middle of an Unreal game).
I was wondering, will there ever be the Ultimate Game Engine, the one
where you could implement essentially any FPS-style model-the-real-world
type game more easily than rewriting your engine in a general purpose
language?
What's missing to make that happen?
--
Darren New / San Diego, CA, USA (PST)
Remember the good old days, when we
used to complain about cryptography
being export-restricted?
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