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nemesis wrote:
> =?ISO-8859-1?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] free fr> wrote:
>> nemesis wrote:
>>> It's the same for reflection: no light_sources, no reflection.
>>>
>> ?? Where did you see that? There is absolutely no relation between
>> light sources and reflections, and you *can* still get reflections
>> even if there are no light sources. Are you sure you didn't mean
>> "photons"?
>
> no, I meant reflections: if there are no light sources, reflections *shouldn't*
> be seen anywhere. If there are no light rays, what is tracing the reflective
> images?
>
In that case, if there are no light rays, what is tracing the
image? You should see a pure black image, which obviously you don't.
> I remember lighting some test scene with pure radiosity and reflective materials
> and getting no reflections at all. And it sounds ok to me.
>
I'd be really interested to see such a scene if you could make one,
but you can't (unless you use the "no_reflection" keyword of
course). I have made some test scenes with pure ambient lighting
(neither light sources nor radiosity) and reflective materials and
the reflections showed just fine.
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] free fr | ICQ: 238062172 |
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