|
![](/i/fill.gif) |
Hello,
When I use double_illuminate in a radiosity scene it does nothing (it
does get double_illuminated by light_sources).
Here's a scene to illustrate:
default{finish{ambient 0}}
camera{location <3,4,5> look_at 0}
polygon{5,x,y,-x,-y,x pigment{rgb 1}double_illuminate translate z}
polygon{5,x,y,-x,-y,x pigment{rgb 1}double_illuminate translate -z}
background{rgb z}
global_settings{radiosity{}}
sphere{-y/2,0.5 texture{pigment{rgb y}finish{ambient 10 diffuse 0}}}
light_source{y/2,rgb x}
Is it a bug or it is intentional?
Post a reply to this message
|
![](/i/fill.gif) |