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scott wrote:
>> And I think the problem here is that software writers *expect* to just
>> be able to waste RAM whenever they feel like it because, after all,
>> "everybody has lots of RAM now, don't they?"
>
> Yup, and in the same way that game writers make 3D models with 200k
> faces instead of 200 faces, just because everyone has a decent 3D card
> nowadays.
No, that's not *wasting* the extra GPU power, that's *using* the extra
GPU power to do something useful. That's a good thing. (And typically
you can still run using an older GPU because each mesh usually has
multiple LOD versions anyway.)
What I object to is software *wasting* resources (CPU, RAM, etc.) just
because it can. There's really no need for that.
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