>>> I'm still mystified (get it?) as to how it manages to render with
>>> absolutely no visible grain of any kind to it. Even POV-Ray struggles to
>>> do that given many *days* of rendering time...
>>>
>>> Clearly some kind of trick must be involved.
>>
>> Not really, just utilising the GPU's ability to handle 3D textures and
>> smooth blending really efficiently. Don't forget the GPU version is not
>> scattering light like POV does...
>
> ...GPUs can do 3D texturing now?
They're just a set of 2D textures, fairly simple to implement even if you
card doesn't specifically support 3D textures.
The hard-ish bit is how to render them, but again you can just write some
ray-casting code into a pixel-shader that runs in real-time (as I think that
link I posted explains).
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