POV-Ray : Newsgroups : povray.general : Where to find a comparison of modern ray-tracers (speed > POVray) : Re: Where to find a comparison of modern ray-tracers (speed > POVray) Server Time
31 Jul 2024 04:21:24 EDT (-0400)
  Re: Where to find a comparison of modern ray-tracers (speed > POVray)  
From: Jan Dvorak
Date: 4 Nov 2007 10:53:48
Message: <472deb0c$1@news.povray.org>
StephenPope napsal(a):
> "StephenPope" <stp### [at] createucsbedu> wrote:
>> Hello all,
>>
>> I'm a relative newbie here (but an experienced programmer and
>> composer). I've been using POVray for a while, and now have some
>> animations that are taking 2-3 days per frame (for an example of a
>> simple frame, see http://HeavenEverywhere.com/Sc1gNew.png; the
>> project file is in http://HeavenEverywhere.com/Sc1g2.pov and
>> requires the MegaPOV include files in your .ini).
>>
>> The scenes use multiple moving light sources, and various lenses and
>> bodies of simulated water with reflection and refraction. To really
>> slow things down, I also want the lenses to be out of focus using
>> aperture effects (which are turned off in thye example frame above).
>>
>> My question is, are there faster ray-tracers that run on simple
>> networks (like 3-6 InteliMacs in a lab)? (Parallel POVray is still M$-
>> Windoze-only.) I've looked into Tachyon, but its scene description
>> language looks really primitive compared to POVray, and I'm uncertain
>> as to whether it's still being developed. I've also found Radiance, Lux
>> and MPV, but can't determine which scales best.
>>
>> So many of the web references I find are really stale.
>> Where is this discussion taking place?
>> Are there other sites or lists for up-to-date info?
>>
>> ......any reply appreciated...
>>
>> Stephen Pope
>> UCSB
> 
> Sorry -- to make the link above work, drop the trailing ";" as in
> 
>     http://HeavenEverywhere.com/Sc1gNew.png
> 
> stp
> 
> 
> 
> 
My idea:
trace frames 0,10,20,30... on PC 1, frames 1,11,21... on PC 2 etc.
You can do this by using frame_step megapov option.


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