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"dlm" <me### [at] addressinvalid> wrote in message
news:472b5f56$2@news.povray.org...
> Believable?
> What do you want me to believe? That you were using a camera with multiple
> imperfect lens elements and a six section aperture ring? You succeeded. I
> assume that the trails intersect the 'look at' axis.
>
> I would expect in a simulation of a photograph that the contrast would
> drop dramatically as the imperfections and internal reflections that cause
> lens flare would also produce diffuse glare on the film.
I suppose that can be simulated by using a lower contrast filter (which is
done by adding Flares_VisualEffect("contrast",.5) to the beginning of the
scene, right after including "flares_types.inc")
> Can you simulate the optics of modern, cheap fixed focus cameras (circular
> apperture, fewer, dirtier lens elements) and so forth?
Can see no reason why not. There are 22 prebuilt lensflares included, and
if none of those fit your needs, you can always make your own kind out of 10
kinds of glows, 9 kinds of "rays", 9 kinds of "streaks" and 11 kinds of
spots. And if none of those flare-parts look the way you like it, you can
always make your own. So in theory, anything's possible.
> Nice work. Keep it up.
thanks! :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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