POV-Ray : Newsgroups : povray.off-topic : Demos : Re: Demos Server Time
11 Oct 2024 15:18:23 EDT (-0400)
  Re: Demos  
From: scott
Date: 2 Nov 2007 06:10:25
Message: <472b05a1$1@news.povray.org>
>>> Although I'd think lower resolution polygon meshes for 27 different 
>>> games and benchmarks does not belong to "the set of all things that can 
>>> fit into 20 KB". ;-)
>>
>>   It doesn't need to store the lower resolution meshes. It just needs to
>> store the logic to do reverse-subdivision of the meshes.
>
> ...and as *I* said originally, "wouldn't that be drastically more work 
> than just rendering the high resolution mesh?"

You only need to do it once though, not every frame.

> Mesh subdivision being an extremely hard problem, and all that...

Not hard at all (just creating new vertices with weighted proportions of 
neighbours), nor is un-subdividing (just checking pairs of triangles that 
are almost planar to be combined).


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