Warp wrote:
> Orchid XP v7 <voi### [at] devnull> wrote:
>> Although I'd think lower resolution polygon meshes for 27 different
>> games and benchmarks does not belong to "the set of all things that can
>> fit into 20 KB". ;-)
>
> It doesn't need to store the lower resolution meshes. It just needs to
> store the logic to do reverse-subdivision of the meshes.
...and as *I* said originally, "wouldn't that be drastically more work
than just rendering the high resolution mesh?"
Mesh subdivision being an extremely hard problem, and all that...
Post a reply to this message
|