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Alain wrote:
> WHO said that you need to store the alternate meshes?
That would be Warp. ;-)
> You don't need to
> do that when the benchmark already contain the lower resolution meshes.
> Benchmarks, and several games, often offer several mesh quality. You
> only need to intercept or change the reference that is used to point to
> the lower resolution mesh that is already provided.
Mmm. Devious...
> One of the ways that the cheats where discovered was by running the
> benchmarks at the two lowest settings available and realise that they
> return exactly the SAME results: The second lowest get degraded to the
> lowest setting, but the lowest settings CAN'T be lowered to anything
> lower! But, almost nobody ever try those low settings.
...or it could simply indicate that the bottleneck isn't the GPU?
(I've seen a huge number of SLI benchmarks where the SLI mode is
*slower* than a single GPU, except at absurd resolution settings.)
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