POV-Ray : Newsgroups : povray.off-topic : Demos : Re: Demos Server Time
11 Oct 2024 17:47:34 EDT (-0400)
  Re: Demos  
From: Orchid XP v7
Date: 1 Nov 2007 14:10:15
Message: <472a2497$1@news.povray.org>
Alain wrote:

> WHO said that you need to store the alternate meshes?

That would be Warp. ;-)

> You don't need to 
> do that when the benchmark already contain the lower resolution meshes.
> Benchmarks, and several games, often offer several mesh quality. You 
> only need to intercept or change the reference that is used to point to 
> the lower resolution mesh that is already provided.

Mmm. Devious...

> One of the ways that the cheats where discovered was by running the 
> benchmarks at the two lowest settings available and realise that they 
> return exactly the SAME results: The second lowest get degraded to the 
> lowest setting, but the lowest settings CAN'T be lowered to anything 
> lower! But, almost nobody ever try those low settings.

...or it could simply indicate that the bottleneck isn't the GPU?

(I've seen a huge number of SLI benchmarks where the SLI mode is 
*slower* than a single GPU, except at absurd resolution settings.)


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