Orchid XP v7 <voi### [at] devnull> wrote:
> Although I'd think lower resolution polygon meshes for 27 different
> games and benchmarks does not belong to "the set of all things that can
> fit into 20 KB". ;-)
It doesn't need to store the lower resolution meshes. It just needs to
store the logic to do reverse-subdivision of the meshes.
--
- Warp
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