Warp wrote:
> triple_r wrote:
>> First of all, some smoothing on the mesh should get rid of the artifacts.
>
> It's the mesh self-shadowing problem. There's little I can do about
> that (short of making the mesh shadowless, in which case it wouldn't
> cast any shadow, obviously).
If you subdivide the mesh before using it in POV-Ray it dramatically
decreases the self-shadowing problem. In some cases it eliminates it if
the mesh is well formed and subdivided.
FlyerX
Post a reply to this message
|