Warp wrote:
> Orchid XP v7 <voi### [at] devnull> wrote:
>> Um... lower the polygon count? That sounds like a *highly* nontrivial
>> task. Arguably more work than actually rendering all the polygons. :-P
>
> Not if the driver has code specifically designed for the specific
> triangle mesh the benchmark program send it. It can simply have some
> kind of lookup table or something which substitutes some of the triangles
> with other (fewer) triangles.
...hmm, so *that* is why the nVidia video driver is over 200 MB...
(Seriously, are you NUTS?! Most drivers are about 20 KB.)
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