Orchid XP v7 <voi### [at] devnull> wrote:
> Um... lower the polygon count? That sounds like a *highly* nontrivial
> task. Arguably more work than actually rendering all the polygons. :-P
Not if the driver has code specifically designed for the specific
triangle mesh the benchmark program send it. It can simply have some
kind of lookup table or something which substitutes some of the triangles
with other (fewer) triangles.
--
- Warp
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