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47266adb$1@news.povray.org...
> Kewl. Faked, but kewl. ;-) When changing the IOR in an unbiased render
> automatically makes a spectrum, let me know. ;-)
From what I gather from the Maxwell manual, materials use "full ior" data
(ior for each wavelength) that are taken into account for dispersion. They
even talk about a "performance hit" when using these, which must be
something...
Frankly, the Maxwell demo is free (crippled at 800x600 with a watermark, but
one can create, save and render scenes), available for Windows 32 or 64
bits, OSX and Linux, and comes with a few test scenes. Lots of user-made
materials are also available for free apparently. It's really worth the
couple of minutes it takes to download it, if only to see how it works, and
a little test drive would probably answer some of the theoretical questions
I see in these threads.
G.
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