Tom York wrote:
> No, being a biased method it definitely isn't guaranteed to (even ignoring
> limits on quality settings that others have mentioned).
Well, not being a true simulation of quantum-dynamical behaviour (such
as wave-particle duality and superposition), an unbaised renderer isn't
guaranteed to produce scientifically correct images either. But who
cares? Computer graphics is all about finding something close enough
without actually simulating the entire Real World. ;-)
>> Your point?
>
> The nice thing (or one of the nice things) about the unbiased
> methods is that you can wind them up and let them go and the quality will
> definitely increase over time - minimising tweaking/re-rendering to avoid
> stubborn artefacts.
That does indeed sound nice.
There's probably a way to add this to POV-Ray without drastically
altering the algorithm though. ;-)
Post a reply to this message
|