|
|
Warp wrote:
> In order to get more accuracy polygons can be subdivided into smaller
> polygons and radiosity lighting calculated at each of the new vertices.
I think that's what I was talking about. But without the
multiple-normals-per-polygon, even. It was a pretty theoretical class.
> This is especially true in real-time rendering using hardware, as polygon
> counts should be minimized, possibly being replaced with more detailed
> textures.
This class was long before anyone was making special-purpose graphics
chips. Heck, this was probably a decade before software jpeg compression
was feasible. :-) I think a pen plotter and a tektronics tube was
cutting edge graphics.
--
Darren New / San Diego, CA, USA (PST)
Remember the good old days, when we
used to complain about cryptography
being export-restricted?
Post a reply to this message
|
|