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> The other problem is indeed that many material models within POV-Ray are
> physically inaccurate, so you'll be unable to even use them and still
> make sense. For example, reflection 1 transmit 1 is not realistic.
> Simply follow the light through the surface. 100% of the light should be
> transmitted, and 100% reflected? It's clearly not conservative. I
> suspect the case of your black reflective object is a bit similar.
How does POV-Ray behave with reflection 1, transmit 1, and conserve_energy?
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