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Vincent Le Chevalier <gal### [at] libertyallsurfspamfr> wrote:
> I'd like to help but I have entire books on the subject here, and
> retyping them is beyond my patience ;)
I simply wanted to try the notion of raytracing in the way that no more
than one ray is ever traced from a given point (iow. a ray is never split
into two or more rays), and that the end result is produced by sending many
rays from the same pixel and averaging the results (which is basically what
antialiasing does).
In theory if the scene has many objects which would split rays, as well
as other features which would require multiple rays (such as area lights),
doing it this way would reduce the overall number of traced rays per pixel
while still getting an acceptable result, thus speeding up the rendering.
(This is, AFAIK, how Pixar raytraces their images.)
However, I don't want to read lengthy books filled with material and
lighting theory just to try this. If someone could write me a simple
algorithm then I could try it.
--
- Warp
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