POV-Ray : Newsgroups : povray.off-topic : ANN: New, open-source, free software rendering system for physically correc= : Re: ANN: New, open-source, free software rendering system for physically co= Server Time
11 Oct 2024 19:17:39 EDT (-0400)
  Re: ANN: New, open-source, free software rendering system for physically co=  
From: Vincent Le Chevalier
Date: 27 Oct 2007 19:52:59
Message: <4723cf5b$1@news.povray.org>

> Warp <war### [at] tagpovrayorg> wrote:
>>   I'm not trolling here. I have access to the pov3.7 source and I'm helping
>> the pov-team develop it (eg. the new string comparison operators were added
>> by me). I would be interested in testing this kind of rendering to see if
>> it's feasible. Although unlikely, it's theoretically *possible* that I could
>> try adding some support for this to pov3.7, if I could just figure out the
>> algorithm how it's supposed to be done.
> 
>   Well, I suppose I will not be testing this on pov3.7 and any chance of
> having anything like this is out.
> 

I'd like to help but I have entire books on the subject here, and 
retyping them is beyond my patience ;)

This one already popped up in the discussion: http://www.pbrt.org/
I also have the first edition of this one: 
http://www.advancedglobalillumination.com/

I don't think it would be feasible to pack this kind of algorithms in 
POV-Ray easily. It's not just a matter of shooting more rays, they use 
different definitions for materials that wouldn't be compatible with the 
POV-Ray way.

On the other hand, I never looked at the source code of POV-Ray, so 
maybe judge for yourself.

-- 
Vincent


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