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> Warp <war### [at] tagpovrayorg> wrote:
>> I'm not trolling here. I have access to the pov3.7 source and I'm helping
>> the pov-team develop it (eg. the new string comparison operators were added
>> by me). I would be interested in testing this kind of rendering to see if
>> it's feasible. Although unlikely, it's theoretically *possible* that I could
>> try adding some support for this to pov3.7, if I could just figure out the
>> algorithm how it's supposed to be done.
>
> Well, I suppose I will not be testing this on pov3.7 and any chance of
> having anything like this is out.
>
I'd like to help but I have entire books on the subject here, and
retyping them is beyond my patience ;)
This one already popped up in the discussion: http://www.pbrt.org/
I also have the first edition of this one:
http://www.advancedglobalillumination.com/
I don't think it would be feasible to pack this kind of algorithms in
POV-Ray easily. It's not just a matter of shooting more rays, they use
different definitions for materials that wouldn't be compatible with the
POV-Ray way.
On the other hand, I never looked at the source code of POV-Ray, so
maybe judge for yourself.
--
Vincent
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