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> Even with the grain, the quality of the illumination in unbiaised renderers
> is unparalleled, simply because there's no cheating involved.
Question is : is that kind of algorithm "compatible" with a
'traditional' ray-tracing engine (like POV-Ray), so that radiosity
and other features could be treated that way, or would it be
like two different renderers in one ?
Could POV-Ray, in some future, integrate these algorithms without
a complete core change ?
Fabien.
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