|
|
"Orchid XP v7" <voi### [at] devnull> wrote in message
news:47234bd4$1@news.povray.org...
> Gilles Tran wrote:
>
> > The problem being that doing equivalent scenes in POV-Ray (particularly
> > interior scenes) is, from a practical point of view, impossible. Light
> > sources in POV-Ray are much too primitive for that, there's no support
for
> > true area lights or good-looking blurred reflections and while there are
> > situations where it's more or less possible to simulate this (using
various
> > tricks), in most cases it just doesn't work.
>
> Wait... since when does POV not have "true" area lights?
Since always. Area lights are implemented as arrays of point lights
Post a reply to this message
|
|