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somebody wrote:
...
> ...B-rep modelling, whether mesh or
> NURBS is also a must, neither animation nor manufacture is easy or natural
> with implicit "modelling" as in SDL, which only made sense 20 years ago when
> realtime b-rep modelling wasn't feasible on a budget.
...
It IS possible to model with NURBS in POV-Ray, by using SDL.
BUT it is very hard to model with it without having the
possibility to move the control points around (or changing
the weights or the knot vectors) with a pointing device
like e.g. a mouse.
--
Tor Olav
http://subcube.com
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