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> That doesn't mean POV-Ray will never ever implement such algorithms if
> they are good.
>
I would love to see the code (3.7 or more probably 4.0) abstract things
enough so that adding objects, camera projections, texture patterns, or
*whole rendering/lighting algorithms* to be added without having to
touch too much core code. For example, adding a new rendering algorithm
that is a forwards-raytracer that would work with all existing objects,
cameras, patterns, pigments, and normals; only having to change the
finish and maybe the light_source for the lighting features specific to
the algorithm.
I saw a quite interesting renderer using forwards raytracing (I'm not
sure if it's completely unbiased, looks good enough), but doesn't even
have *CSG* on its scene description language. I want CSG, isosurfaces
and a spherical camera; with *that* lighting.
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