Alain <ele### [at] netscape net> wrote:
> You can diference/intersect a primitive from a mesh.
> A diference will make holes where the second object is, and an intersection will
> keep the part of the mesh that is inside the second object.
> You can't diference a mesh FROM a primitive, at least most of the time. An
> intersection or diference of 2 meshes is likely to return nothing.
Most of that is wrong. Just read the documentation about inside_vector.
--
- Warp
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