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>> > POV-Ray is the unfortunate victim of negative hype. One reason for
>> > this
>> > is that POV-Ray has existed for so long and doesn't jump to every trend
>> > which is being currently fashionable and hyped.
>
>> "doesn't" or "can't"?
>
> What's that supposed to even mean?
Is it because the development team decided they don't want to jump on any
trends, or is it that they don't have the man-power to do it in a reasonable
time-frame?
>> Perhaps just because it moves forwards very slowly. We need more people
>> to
>> help develop POV to make use of these new fangled techniques. Perhaps
>> they
>> will die out as nobody uses them, perhaps they won't. But unless POV
>> keeps
>> up it *will* be seen and known as an "old" renderer. WHich IMO will be a
>> big shame, as POV certainly does have some cool stuff still to offer.
>
> That's why POV-Ray 4 will be different.
I hope so :-)
> My only fear is that the new "design by committee" of pov4 could kill it
> in a few years in the exact same way as it has killed so many renderers
> before.
Just needs a few people with a bit of brains to take charge, as with all
projects. It's not exactly the most complicated or largest group project
ever undertaken.
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