Patrick Elliott <sel### [at] rraznet> wrote:
> Obviously the *major* disadvantage to doing it that way is that you are
> either running it uncompiled, or JIT compiled, both of which might slow
> things down too much
What makes you think that JIT-compiled code is relevantly slower than
regularly-compiled code?
Besides, transforming objects is not one of the most speed-critical
things in rendering. It's a pre-rendering step done once (per frame)
and that's it. Hardly anything that needs extreme speed.
--
- Warp
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