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>> I love the SDL in POV, and for me it makes certain tasks quicker than
>> using a modeller or CAD package.
>
> Other modellers have scripting languages too. In Blender you can modify
> your scenes with Python scripts for instance. And you have the graphical
> user interface that helps to arrange the camera, lights etc. without doing
> hundreds of test renderings.
Yeh, although I haven't used the Blender scripting language, I use the one
in my CAD program regularly to create parametric models that generate
themselves based on a few core parameters. For example if you were
designing an engine, you could have a few variables like number of
cylinders, cylinder bore, cylinder stroke etc, and then the CAD is
automatically generated from those. If you suddenly want to change the
stroke then it's just a case of changing one number and then it's done.
Actually, come to think about it I remember using the scripting language in
3D Studio Max. THat was pretty flexible, allowing you to create and modify
scene objects, as well as extracting data from them afterwards. It
obviously had a real-time 3D scene you could look around (like in Blender),
and also several renderers built-in if you wanted a high quality output. I
guess that is more powerful than SDL, but unfortunately not free!
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