POV-Ray : Newsgroups : povray.binaries.images : Skip-a-ray SDL raytracer : Re: Skip-a-ray SDL raytracer Server Time
5 Nov 2024 08:24:01 EST (-0500)
  Re: Skip-a-ray SDL raytracer  
From: dlm
Date: 25 Oct 2007 04:59:28
Message: <47205af0$1@news.povray.org>
"Grassblade" <nomail@nomail> wrote in message 
news:web.471f9b31e04cdb41654d6f060@news.povray.org...
>I used the SDL raytracer found in the help file
> (http://www.povray.org/documentation/view/3.6.1/123/) to refine an idea
> more or less suggested by Bruno Cabasson.
> Top picture skips a ray if (square of) distance in colour-space is smaller
> than an user supplied threshold.
> Middle pic is the result of the unadulterated SDL raytracer.
> Bottom pic is the difference of the two.
> The supplied Skip-a-ray pic requires about 65-70% of the time to render.
>

Neat.
I would be hard-pressed to tell the difference.
So the slight differences all show up at the edges.
Presumably these are glancing rays?
So this is effectively like shifting gear on AA, with jaggies showing up at 
some edges.
DLM


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