Gilles Tran wrote:
> For instance, one thing I found particularly
> impressive (and remarkably efficient) in Maxwell is that material
> definitions are based on physical parameters rather than on the traditional
> channel paradigm (can't explain more, but the manual is on line IIRC).
>
Yes, that's definitely one thing that I would like to see in a free
renderer. Finally go away from the RGB space... And being able to output
that would be nice as well.
--
Vincent
Post a reply to this message
|