POV-Ray : Newsgroups : povray.general : A question about sss implementation in Blender : Re: A question about sss implementation in Blender Server Time
31 Jul 2024 04:19:23 EDT (-0400)
  Re: A question about sss implementation in Blender  
From: Thomas de Groot
Date: 24 Oct 2007 03:31:53
Message: <471ef4e9$1@news.povray.org>
"Samuel Benge" <stb### [at] THIShotmailcom> schreef in bericht 
news:471e6964@news.povray.org...
> Antonio Ferrari wrote:
> <remove>
>> And for Povray are these steps easy to implement or not?
>
> You can do something similar with MegaPOV. Using the projection pattern 
> you can convert the 'light map' into a pigment and blur it using the 
> average pigment. I made some posts a long time ago about this very same 
> thing to p.b.images. The method can render very slowly, though.
>
> Funny you should mention Blender, btw. That post in p.o-t led me to 
> Blender's website, and it looks like the newer version has a bunch of new 
> features that weren't present in the version I already had. I'm blown away 
> by how fast you can render hair, SSS, focal blur.... I've got me a new toy 
> :) :)
>
>

Hmmm... time to go back to Blender, I guess. I shall have a look too.
Wish I had some time to really learn Blender, but as I can set my own 
priorities I am the only one to blame :-)

Thomas


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