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Leef_me wrote:
> Ok, that works as advertised. But I stumbled upon a new wrinkle.
>
> I want to apply the 2D text to a flat object: disc, plane, sheet of paper,
> or im my case a mesh.
> (I'm looking the the scroll object at
> http://lib.povray.org/searchcollection/index.php }
>
> I've even succeeded in getting the text to run cross-wise or along the
> length of the scroll.
Good work!
> No code to share yey, it is very rough. Problem is
> that the text 'bleeds through' and is visible from both sides of the
> object.
>
> Is there some way to apply a pigment to the 2D text and a different pigment
> to the surrounding area including the opposite side, or maybe even a 3rd
> pigment to the opposite side alone?
>
> Leef_me
Not having used the scroll object, I cannot say for certain if this will
work with it. You may want to try interior_texture. Since objects in POV
have two sides (inside, outside), there is a provision for texturing
both sides separately.
Try something like this:
object{ my_object
texture{
pigment{ my_text_pigment }
}
interior_texture{
pigment{ no_text_pigment }
}
}
Sam
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