POV-Ray : Newsgroups : povray.general : A question about sss implementation in Blender : Re: A question about sss implementation in Blender Server Time
31 Jul 2024 04:25:12 EDT (-0400)
  Re: A question about sss implementation in Blender  
From: Thorsten Froehlich
Date: 23 Oct 2007 09:22:55
Message: <471df5af$1@news.povray.org>
Antonio Ferrari wrote:
> - For each tile, two zbuffers are created, one with the frontmost faces and
> one with the backmost faces.
<snip>
> And for Povray are these steps easy to implement or not?

POV-Ray is a ray-tracer, not a scanline renderer. The algorithms for POV-Ray
would be different (and simpler).

	Thorsten


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