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"Bill Pragnell" wrote in message
<web.471c85bad8eb8586731f01d10@news.povray.org>:
> However, you can adjust gray_threshold in the radiosity settings. This
> specifies how much colour to include in the radiosity calculations (1 = no
> colours, 0 = full colour radiosity).
Thanks, that does exactly what I was hoping.
> Obviously, if you get rid of the sky
> colour you will also lose colours emitted from nearby objects, so you can't
> have it both ways I'm afraid!
That is ok for me in that particular scene.
As a more theoretical question, would it be possible, with the radiosity
algorithm, to have different gray_threshold for each object?
> One more point - it's best to set all objects' ambient to 0, otherwise they
> actively emit light in radiosity calculations.
Is it enough to set the global_settings ambient_light to 0, or is it
necessary to add a finish { ambient 0 } to each object in the scene.
> If you have the global
> ambient=3 then your scene must be really, really bright :)
Indeed. I use radiosity OR global ambient, not both.
Thanks for your help.
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