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Warp wrote in message <471c74f2@news.povray.org>:
> Well, if there isn't anything else to reflect than the blue sky, then of
> course objects will get a blue tint.
I never noticed a blue tint in the sand of a beach, for example. At least,
not as much as I see on my scene.
Maybe the brain is compensating, but in that case, I would like advice on
how to emulate this compensation.
I wrote a minimal example to show the amount of difference I get. It is at
the end.
> This is realistic. For example,
> consider this image (rendered with povray):
>
> http://warp.povusers.org/sponza.jpg
This is really impressing. Before I noticed "rendered with povray", I
thought it was a photo illustrating the blue tint in nature-rendered images.
Is the source code available somewhere. I would really like to study it and
learn from it.
> Observe how the upper parts of the walls have a blue tint because of the
> sky. I wouldn't call it unrealistic.
That is really realistic, but the blue tint you get is very faint, nothing
compared to what I am trying to get rid of.
Minimal example:
plane {
y, 0
pigment { rgb <0.804, 0.569, 0.494> }
normal { bumps 0.5 }
}
camera {
location <220, 50, 0> look_at <0, 0, 0>
}
sky_sphere {
pigment {
gradient y
color_map {
[ 0.0 rgb <0.9, 0.9, 1> ]
[ 0.5 rgb <0.3, 0.3, 1> ]
}
}
}
light_source { <100000, 100000, -100000> rgb 3 }
global_settings {
#if(1)
ambient_light 3.4
#else
radiosity { }
#end
}
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