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Hi all,
I have started experimenting with dynamic hair in Poser (version 7) and the
possibilities to get acceptable results in POV-Ray. As I am in need of an
old man with a bald pat and a beard, I included beard building into the
experiment. I shall not detail here the work needed in Poser, that will be
treated in due time in the povray.tools.poser newsgroup. What I want now is
some unbiased opinion about the *looks* of the figure under different
conditions.
Poseray has the (experimental) possibility to convert lines (and that is how
Poser converts dynamic hair) into ribbons. The width of the ribbons
determines how the hair or the beard is going to look like, so my first
series of experiments concerns their variation. One of the reasons for these
experiments is to explore what additional settings would be needed in
Poseray for a realistic render of hair and beard. So, FlyerX, pay attention
:-)
A following series of experiments will concern texturing. Tipically, Poser
does not uv map its dynamic hair it seems. However, using ribbons, this
would be an interesting possibility in Poseray/POV-Ray. In the present set
of images, I used a simple color_map of greys.
About the images: The top one is a render in Poser of the figure with the
standard texture generated. No changes were made. The figure is based on the
Apollo Maximus figure. The next set of four images shows the conversion of
the hair and beard, and the width settings of the ribbons used each time.
One amelioration I could suggest offhand already is to use a second set of
hairs at the transition between beard (or hair) and skin, the outer one
being more sparsely populated. Just to smooth the transition more
realistically.
Regards,
Thomas
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Attachments:
Download 'HairAndBeard_test.jpg' (168 KB)
Preview of image 'HairAndBeard_test.jpg'
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