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Kirk Andrews nous apporta ses lumieres en ce 2007/10/19 19:57:
> Version 3: Balconies, Domed walking-paths, "Cocoons" and buttresses.
>
> Still working on spires--that's a good idea, though. I think I'm about done
> with it, so I'll get the code cleaned up and post it to scene-files.
>
>
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>
One thing that could be done to give more "deepth" to the windows: Instead of
using white for them, use transparent! Then, add an other instance of the tower
inside the first one, slightly scaled down around it's axis. Give that iner
element a high ambient. Using white of gray can be enough, but you can also use
any pattern you like or some image_map.
Now, if you do a night scene, you use radiosity, the windows will actualy shine
and illuminate the neigoring towers.
--
Alain
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You know you have been raytracing for too long when the animation you
render will be finished after yourself.
Urs Holzer
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